Creator & Designer
Smeoow, 2021 – 2023
Artist Assistant
Depop, 2019 – 2020
Lead Campus Manager
Education Bachelor of Fine Arts in Design, MAY 2024
Cornish College of the Arts
Seattle, WA
Interaction Design
User Experience
- Design educational tools to help young artists build an understanding of complex legal concepts
- Perform usability testing to evaluate and improve product performance
- Deliver physical and digital prototypes
Interaction Design
Research & Writing
Usability Testing
Usability Testing
Process
The team agreed that this educational product should be exprienced in multiple interactive elements: tactile flashcards in a protective case, an interactive poster with space for notes, and lastly a website for digital learning. All these elements require complex information to be broken down as much as possible for a lower text count while preserving the context.
Testing
Usability testing was performed with a screening focus on people of ages 16-24 who are new to or expecting to join the creative industry using a rough draft of the package. Some of the research goals include:
- Gathering user feedback on learning pain points and product functionality
- Observing user navigation of the website prototype and their comprehension of information
- Measuring user quiz scores to pinpoint ineffective teaching components and areas that lack clarity
Findings
The following insights were extracted from data that we collected through discussion sessions with a pool of 4 participants.
Our Learners...
- find fair use relevant to highly relevant
- find the product easy to handle, store, and navigate
- “find the poster useful”
- “find the illustrations helpful in facilitating learning”
- are “satisfied with information (they) learned in the amount of time spent”
- would use the product for personal reference
- would recommend the product to a friend or colleague